@startuml
sprite $details [48x48/16] {
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!define MATERIAL_DETAILS(_alias) ENTITY(rectangle,black,details,_alias,MATERIAL DETAILS)
!define MATERIAL_DETAILS(_alias, _label) ENTITY(rectangle,black,details,_label, _alias,MATERIAL DETAILS)
!define MATERIAL_DETAILS(_alias, _label, _shape) ENTITY(_shape,black,details,_label, _alias,MATERIAL DETAILS)
!define MATERIAL_DETAILS(_alias, _label, _shape, _color) ENTITY(_shape,_color,details,_label, _alias,MATERIAL DETAILS)
skinparam folderBackgroundColor<<MATERIAL DETAILS>> White
@enduml